Animated maps for analysis of personal performance in games

Pedro Vieira, Tiago Gonçalves, Ana Paula Afonso, Maria Beatriz Carmo

Resultado de pesquisarevisão de pares

2 Citações (Scopus)

Resumo

In recent years, the e-sports (electronic sports) phenomenon has been a growing trend and, with it, the interest in online videogames by players and spectators has also risen. One of the most popular genre of games is the MOBA (Multiplayer Online Battle Arena). Similarly to traditional sports, during a match there are several types of events that are of interest to players, coaches and analysts. These events can range from the position of a player at a particular moment, to game specific events, such as the position where a player died or the number of bullets fired in a certain zone. With the advancements in technology, it has become increasingly simpler to utilize telemetry techniques to collect data regarding the events that take place during a match. To analyze these data effectively and efficiently, it is necessary to explore which visualization techniques are better suited to the available data and the requirements of users. Regarding spatio-temporal data, the literature shows that although there are multiple visualization techniques available, the video game industry does not take full advantage of their potential. This article presents a prototype that explores several visualization techniques, namely animated maps, with the purpose of understanding their adequacy to display this type of information, while at the same time creating a tool for player performance analysis that satisfies the needs and expectations of users.
Idioma originalEnglish
Título da publicação do anfitriãoEPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
EditoraInstitute of Electrical and Electronics Engineers Inc.
Páginas1-8
Número de páginas8
ISBN (eletrónico)9781538620793
DOIs
Estado da publicaçãoPublicado - 29 nov. 2017
Publicado externamenteSim
Evento24th Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2017 - Guimaraes
Duração: 12 out. 201713 out. 2017

Série de publicação

NomeEPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao
Volume2017-January

Conferência

Conferência24th Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2017
País/TerritórioPortugal
CidadeGuimaraes
Período12/10/1713/10/17

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