CodeCubes - Playing with cbes and learning to code

Bárbara Cleto*, João Martinho Moura, Luís Ferreira, Cristina Sylla

*Autor correspondente para este trabalho

Resultado de pesquisarevisão de pares

4 Citações (Scopus)

Resumo

We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).
Idioma originalEnglish
Título da publicação do anfitriãoInteractivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
EditoresAnthony L. Brooks, Eva Brooks, Cristina Sylla
EditoraSpringer Verlag
Páginas538-543
Número de páginas6
ISBN (impresso)9783030061333
DOIs
Estado da publicaçãoPublished - 2019
Publicado externamenteSim
Evento7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga
Duração: 24 out 201826 out 2018

Série de publicação

NomeLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume265
ISSN (impresso)1867-8211

Conferência

Conferência7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
País/TerritórioPortugal
CidadeBraga
Período24/10/1826/10/18

Impressão digital

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