Resumo
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to other often-used locomotion techniques - gaze-directed locomotion and gamepad-based locomotion. We performed a user experiment to evaluate the three techniques based on their performance (time to complete the task), comfort (through the ISO 9241-9 assessment of comfort questionnaire), and simulation sickness (through the Simulation Sickness Questionnaire). Results indicate that the gamepad technique is both faster and more comfortable than either the Leap Motion-based or the gaze-directed techniques.
Idioma original | English |
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Título da publicação do anfitrião | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST |
Editores | Stephen N. Spencer |
Editora | Association for Computing Machinery (ACM) |
Páginas | 319-320 |
Número de páginas | 2 |
ISBN (eletrónico) | 9781450344913 |
DOIs | |
Estado da publicação | Publicado - 2 nov. 2016 |
Evento | 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 - Munich Duração: 2 nov. 2016 → 4 nov. 2016 |
Conferência
Conferência | 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016 |
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País/Território | Germany |
Cidade | Munich |
Período | 2/11/16 → 4/11/16 |