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Effects of playing violent computer games on emotional desensitization and aggressive behavior

  • Patrícia Arriaga*
  • , Maria Benedicta Monteiro
  • , Francisco Esteves
  • *Autor correspondente para este trabalho

Resultado de pesquisarevisão de pares

26 Citações (Scopus)

Resumo

This study analyzed the effects of playing a violent computer game on emotional desensitization and aggressive behavior. College students (N=58) were randomly assigned to play a violent game (VG) or a nonviolent game (NVG), and then were exposed to a set of emotional pictures. Participants' physiological responses were recorded, and the Self-Assessment Manikin scale was used to assess affective valence and arousal while viewing the pictures. Participants were then asked to replay the game, after which aggressive behavior was measured. Participants' violent game habits (VGH) were also measured. We found that VG playing interacted with participants' VGH to influence aggression, and that self-reported valence mediated this effect by lowering the feelings of pleasure and displeasure toward emotional stimuli.
Idioma originalEnglish
Páginas (de-até)1900-1925
Número de páginas26
RevistaJournal of Applied Social Psychology
Volume41
Número de emissão8
DOIs
Estado da publicaçãoPublicado - ago. 2011
Publicado externamenteSim

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