Embodiment in virtual reality performance

João Martinho Moura*, N. Barros, Paulo Ferreira-Lopes

*Autor correspondente para este trabalho

Resultado de pesquisarevisão de pares


In this publication, we present artistic and technical developments in creating and presenting dance performances in media art, where embodiment is crucial in the artistic process. We study and compare three distinct performances with dancers and one choreographer in the same dance company between 2009 and 2020. The degree of immersion in performance is then compared between the three pieces, created at Balleteatro, in Porto, addressing the transition from the real to the virtual in the performance perspective, with practical cases and direct observations in the way the audience learns different states of body representation through technological means. We initially present the NUVE performance (2010), interpreted by Né Barros, Co:Lateral (2016–2019), a performance that crosses different realities, and, finally, the transition to the UNA work (2020) that takes place in total virtuality. This publication focuses on the developments, the public experience, and the results obtained in more than 20 exhibitions in different locations, either in theater or auditorium and in conference venues.
Idioma originalEnglish
Título da publicação do anfitriãoInteractivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Proceedings
EditoresAnthony Brooks, Eva Irene Brooks, Duckworth Jonathan
EditoraSpringer Science and Business Media Deutschland GmbH
Número de páginas18
ISBN (impresso)9783030734251
Estado da publicaçãoPublicado - 2021
Evento9th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2020 - Aalborg
Duração: 10 dez 202011 dez 2020

Série de publicação

NomeLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume367 LNICST
ISSN (impresso)1867-8211
ISSN (eletrónico)1867-822X


Conferência9th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2020

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