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Games + education + art = higher education

Resultado de pesquisarevisão de pares

13 Transferências (Pure)

Resumo

This presentation examines the viability of different approaches for a teacher who plays and designs games/playful interactive activities for higher education classes in Portugal. This applies to both undergraduate and graduate students using play and games (non-digital and digital), which are often used to activate learning in their classroom by the teacher. At its learning center, game-based classroom activities for learning is always present; one example is Beatriz Albuquerque's scavenger hunt, a game/activity which takes place both in physical gardens/museums and in the virtual world/metaverse. While students are playing the games, they simultaneously acquire and develop new literacy skills and expand their proficiency in critical thinking (edutainment).
Idioma originalEnglish
Estado da publicaçãoPublicado - 2023
EventoThe CUNY Games Conference 10.0 - City University of New York, New York
Duração: 22 jan. 202423 jan. 2024

Conferência

ConferênciaThe CUNY Games Conference 10.0
País/TerritórioUnited States
CidadeNew York
Período22/01/2423/01/24

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Citação