Mapping controls on a 2D user drawn racetracks driving game – an usability assessment

Fernando Rocha, Luís Lucas Pereira, Pedro Machado Santa, Licínio Roque, Jorge C. S. Cardoso

Resultado de pesquisarevisão de pares

Resumo

In this paper, we present the results from an experiment designed to evaluate the user experience of five different control schemes (buttons, steering wheel, joystick, joystick+button and accelerometer-based tilting) in a 2D top-down racing mobile game designed specifically for children. The experiment was conducted with 24 children from ages 6 to 14, both male and female, and with different levels of experience with mobile devices and mobile gaming. We present the results from our observations from the participants’ interaction with the game as well as the results from a questionnaire and interview. Results indicate that the joystick controller provides a better experience than the proposed alternatives to inexperienced players.

Idioma originalEnglish
Título da publicação do anfitriãoCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
EditoraAssociation for Computing Machinery, Inc
Páginas653-660
Número de páginas8
ISBN (eletrónico)9781450368711
DOIs
Estado da publicaçãoPublished - 17 out 2019
Publicado externamenteSim
Evento6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona
Duração: 22 out 201925 out 2019

Série de publicação

NomeCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

Conferência

Conferência6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
País/TerritórioSpain
CidadeBarcelona
Período22/10/1925/10/19

Impressão digital

Mergulhe nos tópicos de investigação de “Mapping controls on a 2D user drawn racetracks driving game – an usability assessment“. Em conjunto formam uma impressão digital única.

Citação