Playing for better or for worse? health and social outcomes with electronic gaming

Patrícia Arriaga, Francisco Esteves, Sara Fernandes

Resultado de pesquisarevisão de pares

14 Citações (Scopus)

Resumo

Of the many of Information and Communication Technology (ICT) products, electronic games are considered as having great potential for improving health and social outcomes. This chapter considers the factors that may be involved in facilitating health and social outcomes and also those factors that might be considered risk factors by reviewing studies that have shown both positive and detrimental effects on people's physical and mental health. The authors also debate some research questions that remain unanswered and suggest guidelines for practitioners, researchers, and game designers.
Idioma originalEnglish
Título da publicação do anfitriãoHandbook of research on ICTs for human-centered healthcare and Social Care Services
EditoraIGI Global Publishing
Páginas48-69
Número de páginas22
ISBN (impresso)9781466639867
DOIs
Estado da publicaçãoPublicado - 2013
Publicado externamenteSim

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