Resumo
Of the many of Information and Communication Technology (ICT) products, electronic games are considered as having great potential for improving health and social outcomes. This chapter considers the factors that may be involved in facilitating health and social outcomes and also those factors that might be considered risk factors by reviewing studies that have shown both positive and detrimental effects on people's physical and mental health. The authors also debate some research questions that remain unanswered and suggest guidelines for practitioners, researchers, and game designers.
Idioma original | English |
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Título da publicação do anfitrião | Handbook of research on ICTs for human-centered healthcare and Social Care Services |
Editora | IGI Global Publishing |
Páginas | 48-69 |
Número de páginas | 22 |
ISBN (impresso) | 9781466639867 |
DOIs | |
Estado da publicação | Publicado - 2013 |
Publicado externamente | Sim |