Resumo
Digital platforms that support virtual worlds are becoming more complex and there is a growing fusion between real life and digital objects. Wireless technologies, screens' resolution and colours, 3D technologies, virtual and augmented reality can change the way a user experiences a virtual environment. This chapter explores input and output technologies for computing devices and discusses the technological developments that constitute requirements for the success of non-physical trance parties or, as some would prefer to call them, virtual trance parties.
| Idioma original | English |
|---|---|
| Título da publicação do anfitrião | Exploring psychedelic trance and electronic dance music in modern culture |
| Editores | Emília Simão, Armando Malheiro da Silva, Sérgio Tenreiro de Magalhães |
| Editora | IGI Global Publishing |
| Páginas | 132-144 |
| Número de páginas | 13 |
| ISBN (eletrónico) | 9781466686663 |
| ISBN (impresso) | 1466686650, 9781466686656 |
| DOIs | |
| Estado da publicação | Publicado - 4 ago. 2015 |
Impressão digital
Mergulhe nos tópicos de investigação de “Requirements of a digital platform for psytrance parties“. Em conjunto formam uma impressão digital única.Citação
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