TY - GEN
T1 - That's AWESOME
T2 - 2023 ACM International Conference on Interactive Media Experiences Workshops, IMXw 2023
AU - Chambel, Teresa
AU - Arriaga, Patrícia
AU - Fonseca, Manuel J.
AU - Langlois, Thibault
AU - Postolache, Octavian
AU - Ribeiro, Cláudia
AU - Piçarra, Nuno
AU - Alarcão, Soraia M.
AU - Jorge, Ana
N1 - Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/12/12
Y1 - 2023/12/12
N2 - This paper presents the AWESOME research project: Awareness While Experiencing and Surfing On Movies through Emotions, which focused on the role of emotions in movies, aiming to enhance viewers' emotional awareness while searching, accessing and watching movies. The project addressed challenges such as capturing viewers' emotional responses, and analyzing movie content based on subtitles, audio, and video. Through a multimethod approach and combining distinct measurements, the project gained insights into viewers' emotions, developed algorithms for estimating emotions, and created interactive tools to annotate and access movies based on emotions. User satisfaction with the tools provided further evidence about the relevance of taking emotions into account and providing an effective support. Through this paper, we present an overview about the motivations underlying the AWESOME project, its main goals, tasks and contributions, and highlight directions for future work.
AB - This paper presents the AWESOME research project: Awareness While Experiencing and Surfing On Movies through Emotions, which focused on the role of emotions in movies, aiming to enhance viewers' emotional awareness while searching, accessing and watching movies. The project addressed challenges such as capturing viewers' emotional responses, and analyzing movie content based on subtitles, audio, and video. Through a multimethod approach and combining distinct measurements, the project gained insights into viewers' emotions, developed algorithms for estimating emotions, and created interactive tools to annotate and access movies based on emotions. User satisfaction with the tools provided further evidence about the relevance of taking emotions into account and providing an effective support. Through this paper, we present an overview about the motivations underlying the AWESOME project, its main goals, tasks and contributions, and highlight directions for future work.
KW - Emotions
KW - Engagement
KW - Enjoyment & wellbeing
KW - Interactive access and visualization of videos and movies
KW - Physiological measures of emotions
KW - Video content processing and retrieval
UR - http://www.scopus.com/inward/record.url?scp=85185392043&partnerID=8YFLogxK
U2 - 10.1145/3604321.3604330
DO - 10.1145/3604321.3604330
M3 - Conference contribution
AN - SCOPUS:85185392043
T3 - ACM International Conference Proceeding Series
SP - 110
EP - 117
BT - IMXw 2023
PB - Association for Computing Machinery
CY - New York
Y2 - 12 June 2023 through 15 June 2023
ER -